Halo Wars 2 Patch Update Coming Soon

According to 343 Industries, there will be a new patch for Halo Wars 2 coming soon. The patch is mainly coming to help with a few glitches, gameplay and of course balance changes.

Gameplay Fixes For Halo Wars 2

Fixed a Leader Power exploit that resulted in earning Leader Points at a faster rate.

Fixed an issue which allowed players to control opposing team units.

Returned the cost increase of Colony’s Living Barrier leader power back to 0/0. (*this undoes the temporary change that was made to mitigate the Living Barrier exploit, which is now properly fixed)

Balance Changes For Halo Wars 2

VORIDUS Halo Wars 2

Infusion damage and duration reduced

Infusion Damage
Damage per second reduced by 8%

Infusion Duration
Reduced by 11% except for the ones below:
Infusion Mine I reduced -22%
Infusion Mine II reduced -18%
Infused Engineer reduced -10%
Pool – Medium reduced -20%
Pool – Large reduced -20%
Pool – Extra Large reduced -20%
Infusion Wake I reduced -25%
Infusion Wake II reduced -20%
Infusion Wake III reduced -15%

Infusion Duration – Blitz
Reduced by -11% except for:
Infusion Mine I – Blitz reduced -10%
Infusion Mine II – Blitz reduced -10%

Infusion Tech
Reverts earlier increases to Infusion Tech I/II to reflect relative strength of Infusion without further boosts.
Infusion Tech I Damage Scaling reduced -4%
Infusion Tech II Damage Scaling reduced -8%

Corrupted Warlord & Mortar Warlord
Infusion pool sizes reduced slightly and substantially reduced Infusion Trail duration.
Mortar Warlord Y ability cooldown increased.

Infusion Trail Duration
Corruption Trail Duration reduced -30s

Mortar Warlord Ability
Designator Cooldown increased +10s

Maelstrom
Effect duration reduced and cooldown increased to curb its overall effectiveness (especially in combination with other powers).
Cooldown increased +30s
Effect Duration reduced -17%

Cataclysm
Increased cooldown to bring power more in line with its cost-effectiveness and make it more difficult to chain with other powers.
Cooldown increased +35s

Brute Grenadier
Base DPS and Infusion siphoning benefits (damage mitigation, DPS bonus) increased to improve their value as a core unit.
Grenade DPS Damage Per Second increased +14%/+11%/+9%
Infusion Siphon Damage Reduction Scaling increased +20% and Damage Modifier increased +33%

PAVIUM Halo Wars 2

Reduced overall cost-effectiveness of Ultra Mines and increased arming time to improve player ability to avoid them.

Ultra Mine I
Arming Delay increased +1s
Reduced Arming Delay increased +0.5s
Supplies 200 -> 300
Power 200 -> 300
Ability Cooldown increased +15s

Ultra Mine II
Arming Delay increased +1s
Reduced Arming Delay increased +0.5s
Supplies 330 -> 450
Power 330 -> 450
Cooldown
Ability Cooldown increased +15s

Pavium’s Stand
Reduced duration and increased cost to balance cost-effectiveness.
Supplies 300 -> 425
Power 300 -> 425
Duration reduced -20%

Lich Vanguard
Health and damage increased slightly to improve its effectiveness as an ultimate leader power.
Hit Points increased +13%
Damage Per Second increased +9%

Rain of Fire
Increased cooldown time and decreased damage to help bring the power in line with cost.
Ability Cooldown increased +20s
Damage Per Second reduced -5%

Mortar Warlord
Reduced the effectiveness of ‘Y’ ability Designator and splash damage.
Designator Damage Reduction Scaling reduced -8%
AOE Damage Damage Ratio reduced -20%
Upgraded Paint Target Damage Ratio reduced -25%

ANTI-AIR VEHICLES Halo Wars 2

Slight increases to HP and Splash damage values to improve survivability and damage versus massed air units.

Wolverine
AOE Damage Radius increased +25%/+20%
Hit Points increased +10%

Reaver
AOE Damage Radius increased +13%/+14%
Hit Points increased +10%

ANTI-VEHICLE & TIER 3 VEHICLES Halo Wars 2

Health and effectiveness of Anti-Vehicle units improved versus Tier 2 Vehicles. Tier 3 Vehicles improved versus Tier 2 Vehicles, AA Vehicles, and Scouts.

Anti-Vehicle
Damage versus Medium increased +19%

Tier 3 Vehicle
Damage versus Medium increased +20%
Damage versus MediumAA increased +40%
Damage versus MediumScout increased +20%

Cyclops
Hit Points increased +5%
Hunter
Hit Points increased +5%

Scorpion – Cannister Shell
Damage Per Second increased +14%
AOE Radius increased +20%

Grizzly – Missile Barrage
Damage Per Second increased +12%
Core AOE Radius reduced -25%
Splash AOE Radius added (DPS 50%)
Wraith – Scorch Mortar
Damage Per Second increased +21%

Wraith – Corrupted Scorch Mortar
Damage Per Second increased +19%

The patch is expected to be released on January 16th. Because Halo Wars 2 is an Xbox Play Anywhere title, the patch should release simultaneously on Xbox One and Windows 10.