LawBreakers 1.3 Update for PC and PS4

If you were smart and lucky enough to get yourself a copy of Lawbreakers when it came out on PC and PS4 on August 8th you are probably really enjoying the game! This is another game I was really interested in getting, but I don’t have a PS4 and I knew I would be ultra-busy with Destiny 2!

Originally this was set to be a free to play game, but back in 2016 the developmental team decided it would instead be a paid to play game. Thankfully its not as expensive as a regular game which usually tend to be around $60. Lawbreakers standard edition was only $30 and the Deluxe edition was $40!

Lawbreakers – PS4 [Digital Code]
LawBreakers [Online Game Code]
Lawbreakers: Deadzo Deluxe Edition – PS4 [Digital Code]
LawBreakers Deadzo Deluxe Edition [Online Game Code]

Summary: What worked for you in other shooters won’t apply here. In LawBreakers, there’s no corners for campers, no ways to buy skill, and no one to blame for your K/D ratio. Just you, a mountain of weapons and abilities, shattered gravity, and a ton of gamers just as elite as you, trying to spike you into the ground. No corners for campers, no ways to buy skill, and no one to blame for your K/D ratio. In LawBreakers, what worked in your other first-person shooters won’t apply here.

Nine roles. But no matter which you choose, watch your six, nine, twelve… you get the picture. From combat healing and run-and-gun to high-skill melee play-styles and more – whichever style suits your skill, just move fast, shoot often, and don’t get lit. Gravity’s not going to hold you back anymore. But it’s not going to hold back your competition either. From the boiling oceans of Santa Monica, to a former ski-resort refashioned as a research & development lab, don’t get caught watching the scenery or a plasma burst will slap you upside the head.

If you purchased the game, chances are, like with other games on release day, you noticed some issues and glitches. Boss Key has decided to set out an update which is available today. you can find the changes and updates below.

PS4 Patch Notes:

NEW ADDITIONS:

New Map Variant – Promenade at night!

New Feature – Role limits now set to 2!

New Feature – Kick decals can now be imprinted on the world!

New Feature – XP Bonus Tracker shows active streaks and bonuses in main menus.

MAP & MODE CHANGES:

BLITZBALL MODE –

Increased the radius for reducing the Blitzball shield from 850 → 1000.

OVERCHARGE MODE –

Increased the radius for reducing the Battery’s shield from 750 → 850.

Increased contest radius for the Battery to 1000.

Changed contest area shape from a sphere to a cylinder for better contest detection.

UPLINK MODE –

Increased the radius for reducing Uplink shield from 750 → 850.

Increased contest radius for the Uplink to 1000.

Changed contest area shape from a sphere to a cylinder for better contest detection.

TRENCH –

Added collision to the top of the the central zone (above capture point B) so that Harrier’s can now throw their Supercharger Stations up there. Other projectiles should behave more consistently as well.

BUG FIXES:

UI –

Fixed an issue where character podium visuals would break when FOV was set to extreme values.

Deadzo portrait icon now shows correct silver image in menus and in game.

Fixed an issue where the camera would detach from ragdoll during the death recap screen.

Game Mode UI Fixes

Fixed an issue where the Uplink world icons would stick around if you died while holding the Uplink.

Fixed an issue where the Turf War HUD icons could show 2 different states simultaneously.

Removed loss of consecutive match bonus warning when in lobby between matches or when playing in Custom Game.

SOUND –

Fixed missing or delayed SFX while playing in Occupy matches.

MAPS –

Map rotation: Fixed issue where the same map or mode could be played consecutively and overall distribution being incorrect.

GAMEPLAY –

Matchmaking can no longer be entered with an old version of the game.

Fixed an issue where players might slowly drift around without any controller input during their first spawn.
Harrier

Fixed animation on Blastback ability to no longer look completely horizontal when performed.

Fixed issues where Raycaster lasers would look like they were coming out at 90 degree angles from feet.

Multiple fixes for Shoc-Croc lasers not rendering properly during spectator view.

Fixed visual issue when looking at Convergence ability to better tell where the ability is actually aiming.

Visuals

Improved Blitzball model visuals when viewing up close.

Fixed multiple issues where weapon impact and ability FX would stick around in world.

Adjusted glow values on all “Hadronium Blue” weapon skins to fix them becoming too bright and distracting.

“Hadronium Blue” Crisper skin fix for the glow visuals fading out when being used.

GENERAL ADDITIONS/IMPROVEMENTS:

New Feature – Tutorials!

Tutorial section is now available with videos about Roles, Maps, and Modes.

Play around on our Tutorial Sandbox map to get a better grasp on mechanics and roles.

Match leavers now automatically receive a D grade for matches they abandon.

Adjusted score grade requirements so that players will see S and S+ grades more often for performing well in match.

Optimized performance logic behind spawning FX.

Added an “Update Available” notification message for Steam and PS4.

Improved matchmaking logic to not automatically re-queue players joining a match in progress whose MMR is out of range.

Optimizations for weapon impacts to address performance hitches on PS4.

Articles can now be scrolled through by using the thumbsticks.

PC Patch Notes:

NEW ADDITIONS:

New Map Variant – Promenade at night!

New Feature – Role limits now set to 2!

New Feature – Kick decals can now be imprinted on the world!

New Feature – XP Bonus Tracker shows active streaks and bonuses in main menus.

MAP & MODE CHANGES:

BLITZBALL MODE –

Increased the radius for reducing the Blitzball shield from 850 → 1000.

OVERCHARGE MODE –

Increased the radius for reducing the Battery’s shield from 750 → 850.

Increased contest radius for the Battery to 1000.

Changed contest area shape from a sphere to a cylinder for better contest detection.

UPLINK MODE –

Increased the radius for reducing Uplink shield from 750 → 850.

Increased contest radius for the Uplink to 1000.

Changed contest area shape from a sphere to a cylinder for better contest detection.

TRENCH –

Added collision to the top of the the central zone (above capture point B) so that Harrier’s can now throw their Supercharger Stations up there. Other projectiles should behave more consistently as well.

BUG FIXES:

UI –

Fixed an issue where character podium visuals would break when FOV was set to extreme values.

Deadzo portrait icon now shows correct silver image in menus and in game.

Fixed an issue where the camera would detach from ragdoll during the death recap screen.

Game Mode UI Fixes

Fixed an issue where the Uplink world icons would stick around if you died while holding the Uplink.

Fixed an issue where the Turf War HUD icons could show 2 different states simultaneously.

Removed loss of consecutive match bonus warning when in lobby between matches or when playing in Custom Game.

SOUND –

Fixed missing or delayed SFX while playing in Occupy matches.

MAPS –

Map rotation: Fixed issue where the same map or mode could be played consecutively and overall distribution being incorrect.

GAMEPLAY –

Matchmaking can no longer be entered with an old version of the game.

Harrier

Fixed animation on Blastback ability to no longer look completely horizontal when performed.

Fixed issues where Raycaster lasers would look like they were coming out at 90 degree angles from feet.

Multiple fixes for Shoc-Croc lasers not rendering properly during spectator view.

Fixed visual issue when looking at Convergence ability to better tell where the ability is actually aiming.

Visuals

Improved Blitzball model visuals when viewing up close.

Fixed multiple issues where weapon impact and ability FX would stick around in world.

Adjusted glow values on all “Hadronium Blue” weapon skins to fix them becoming too bright and distracting.

“Hadronium Blue” Crisper skin fix for the glow visuals fading out when being used.

SETTINGS –

Fixed an issue where key settings would reset on launch of game.
Players can now bind a mouse button for push to talk setting.

GENERAL ADDITIONS/IMPROVEMENTS:

Match leavers now automatically receive a D grade for matches they abandon.

Adjusted score grade requirements so that players will see S and S+ grades more often for performing well in match.

Optimized performance logic behind spawning FX.

Added an “Update Available” notification message for Steam and PS4.

Improved matchmaking logic to not automatically re-queue players joining a match in progress whose MMR is out of range.

Needless to say there are a LOT of changes to the game.  Honestly I think that’s a good thing!  Boss Key has seen the issues and realized that there are not only things they need to change in Lawbreakers, but things that needed to be fixed and features that needed to be added in other to create a better game all around.