Microtransactions and loot boxes these days bring a certain connotation to games. EA has actually lost players over their use of loot boxes and microtransactions – weeks before Stars Wars Battlefront 2 was released they announced surprise loot boxes that no one was expecting and Star Wars Battlefront 2 lost hundreds of thousands of players and people actually canceled their pre-orders.
I think this is a huge red flag for games coming out which is probably why games like Monster Hunter World have decided that they will not have them and they will let everyone know beforehand that they will not be in the game.
The Producer of Monster Hunter World, Ryozo Tsujimoto recently had an interview with Trusted Reviews to talk about loot boxes and microtransactions and truth be told; his team has absolutely no interest in loot boxes or the trouble that comes with them!
“This is a co-op game and you’re going out in up to four-people parties,” said Tsujimoto. “The idea is that there’s a harmony in the four players going out and you’re going to get on well together. If you feel someone hasn’t earned what they’ve got or they’ve got a better weapon just because they paid for it and you worked for yours, that creates friction.
Even in a co-op game where it’s not pay-to-win because we’re all on the same team, it’s like you didn’t earn that or you’ve got it and don’t know how to use it. We don’t want that for Monster Hunter.”
He goes on further to explain further:
“There are absolutely no plans, it’s not in the game where you can get your random crate or random loot box and get a great item or great weapon,” Tsujimoto explains. “None of the stuff that affects the gameplay is even paid for; it’s all cosmetic, just stuff that’s a bit of fun.
We want to make sure nobody is under the impression that, because it looks like the kind of game where you might have loot boxes, they definitely aren’t in there.
We want people to just enjoy our great gameplay loop of achievement satisfaction where there are tough challenges, but learning how to play the game and getting better at it, you’ll be able to overcome those challenges.
We want you to go in and, through gameplay, find out what’s causing you to hit this hurdle and figure it out. Whenever you get over that hurdle by yourself, it’s such a great feeling, why would we let you skip that just to make a bit of extra money? It doesn’t make any sense. There’s no way we would interrupt that flow.”
Well, that’s refreshing. So I guess if you’re one of those people who doesn’t like challenges and likes lot boxes, then Monster Hunter World probably isn’t going to be a good game to get considering you’ll have to work for what you want!
On the other hand, if you are really against loot boxes and microtransactions and you want a game that allows everyone to be on the same playing field, Monster Hunter World is an excellent choice!
Monster Hunter World releases for PlayStation 4 and Xbox One on January 24th.